Thursday 8 October 2015

~ Creative report - OUGD502 ~

For this brief we have to research designers and studios that we personally find inspiring. This brief will be a good way to network with other graphic designers who already have a well established personal practice to help me develop my own. We need to then contact the designer of our choice and ask to interview them on their practice. 

What I want to get from the interview - 
- It's a brilliant chance to network with designers that heavily influence my own practice
- Get advice from them on issues i'm facing myself and hear stories of problems they've come across and ways of solving them
- A chance for them to know my face and personality in the hope of collaborating in the future or getting a job
- Publishing an interview with a well known designer online could boost my current online presence 
- Learn more about their personalities and way of working
- Learn good interview and people skills, the most professional ways of approaching and talking to other creatives
- Improve my confidence

Considerations - 
- Designers are very busy and often bombarded with emails so I need to think of a more creative way of contacting them (letter, package etc.) 
- How accessible are they to meet? Could we skype? Email interview?
- Are they okay with the interview being recorded and published?
- Avoid it looking like a questionnaire, a formal interview won't let the designer know your personality much but a slightly less formal conversation will continue the relationship between us a lot more effectively in the future. 
- Are they too busy to communicate with me?
- Has to be transcribed at the end 

Initial question ideas - 
- 1st question should put them at ease and be easy to answer for example, How long has the studio been running?
- What computer programmes do you use?
- What are your favourite materials to work with? (types of paint, pens etc.)
- If you could have a superpower what would it be and why?
- If you could have any invention imaginable right now what would it be?
- What's been your favourite project to do?
- Biggest problem you've ever faced during a brief?
- Can you doodle something for me? Maybe draw me?
- Last question - Have you got anything else you'd like to talk about?

Initial ideas for who to contact -
- Snask
- Hungry sandwich 
- Kate Moross 
- Camille Walala 
- Rob Lowe 



~ Study task 1 - summer - OUGD502 ~

Despite not doing a lot of creative work over summer I have still been massively inspired by my experiences and the new people I met. I worked in a drag bar and met a large group of entertainers challenging society's gender roles and generally spreading colour and happiness wherever they go. Just their makeup and handmade costumes were an artform but the most inspiring thing is their attitudes towards society and culture, they completely enlightened me into how fluid our personalities really are and taught me it's possible to have fun and be creative with who you are and identify as. This is extremely relevant to my personal practice because as a designer the world tries to push us into boxes (modernist, illustrator etc.) but this year I aim to not label myself under any category and instead just be create, vibrant and have fun with my work.






The creative work I did engage with over summer was all personally enhancing rather than for briefs. I took the quiet days in between work and drew things for friends. It was a chance to reconnect with the aspects of art that I find fun and interesting without anyone having to tell me to do them. I watched a lecture by Kate Moross who spoke about her work being inspired by childhood experiences and was inspired to do some potato printing which I felt was a really enriching thing to do. It was a chance to get really hands on and covered in paint which is something i'd lost touch with a lot during the first year of university. I also met an incredible illustrator and became really great friends with her, we did a live painting session at Hull Pride festival, painted a huge 2 wall mural and she inspired me massively to be more experimental with my materials and not label myself purely as a 'graphic designer or digital artist'.